MMOG currencies in the past, present and future.
MMOG currencies was first introduced from the popular game EverQuest
(EQ) with their currency "platinum", also known as "plat". Since the
first pioneers of selling plats on Ebay, many have argued and frowned
upon those that have ever purchased plats online. I recall many players
harassing others with foul names such as "newb" and "ebayer". It has
been over 5 years that everyone has been arguing whether the secondary
market of trading MMOG money would ever be accepted.
Since the introduction of EverQuest platinum,
there were probably more than 70% of players that wouldn’t even
consider purchasing plats and discriminated against those who did. As
of today, the numbers have been reduced extraordinarily. About 40% of
the players now purchase currencies, 30% still disliking the idea and
30% of the other players probably does not care too much and may
purchase some them selves in the near future.
Although online game currency is still a new trend to the online gaming
community, it is getting popular at a very hasty rate. Within the end
of 2010, I believe even the publishers themselves will support the
foundation of the secondary market. Sony Online Entertainment (SOE)
have now begun their own EverQuest 2 gold auction system and planning
to start a new MMORPG in which they intend to sell currencies and items
themselves. With their support, I’m sure the secondary market will be
accepted over a period of time.
The secondary market is only as successful as the primary. With the
release of World of Warcraft (WoW), there are now more than 4.5 million
subscribers. A vast majority of those players are probably new to the
MMORPG world. A large increase of subscribers means alot more potential
for the secondary market. So far, WoW gold has been the hottest seller of the year and perhaps a few more years down the road.
With the huge demand on, many players have even started a career in
which they collect money, items and other virutal assets and sell them
to players or to stores who may buy them at wholesale price and resell
it back to individuals.
The secondary market one day may even be bigger than the primary. Many
gamers of today probably spend more on buying currencies, items and
equipments than their subscription fee. The publishers themselves can't
even deny the fact that there are lots of money to be made in the
secondary market that over a vast period of time I'm sure they will be
selling their virtual assets themselves. As for whether the players
will support it or not, I believe is just a matter of time before
acceptance, of course there will always be a few who will dislike the
idea.
I'm the marketing manager for Team-VIP.
That's the place to go if you're looking for MMO currencies, items and
etc. We offer instant delivery and 24/7 live chat support. During my
free time I work on my personal MMORPG site Tumeroks. It's a great online community for MMO fans, free guides, images, movies, forums and more. Drop by and say HI!